![]() ![]() Ou plutôt si, on demande le remboursement ! Les graphismes sont en 16 couleurs, la modélisation est taillée à la serpe, le bon goût est absent, la direction artistique est sans direction -à part le mauvais goût bien sûr et l’ensemble de cet étron minable coule à pic sans crier gare. La répétition de ce merdier et la navigation foirée (ingérable la gestion du vent dans ce sale jeu de merde !) font qu’on lâche l’affaire sans demander son reste. Watch my review here: … ExpandĬet étron indé est du type ‘survie’ exploratoire avec son bateau préfabriqué (et fabriqué à la main, roulé sous les aisselles) : on navigue on Cet étron indé est du type ‘survie’ exploratoire avec son bateau préfabriqué (et fabriqué à la main, roulé sous les aisselles) : on navigue on ne sait pas où, on ne sait pas ce qu’on doit faire, à part éventuellement fabriquer des merdes et ramasser des merdes (pour fabriquer des merdes), puis errer comme un pauvre hère dans cet archipel à la petite semaine… On s’ennuie vite, très vite, tellement vite qu’on a déjà envie de quitter le jeu (très vite). Short, far too expensive for what you get and lacking even for a casual survival game. Broken boat physics and glitches, that don't seem to be alleviated by your own construction choices or hull placement to balance things out. Lack of island variety or progressive changes to environments, size or complexity as the chapters progress. Lack of challenge and reason to build the toughest boat you can, as its not needed for any of the final islands. Hollow crafting and progression, wonky controls and crafting placement on Xbox. Little to no story elements, NPC's or quests that would make this an adventure game like Windwaker. Bizarre and punishing difficulty that detracts from the relaxing quality of semi-realistic sailing. Windbound is a shallow randomly generated survival game in a sea of Raft's and Stranded Deep's. Windbound is a shallow Windbound, a game that heavily emphasizes the fact that it wants to be like Windwaker. Windbound, a game that heavily emphasizes the fact that it wants to be like Windwaker. Windbound was a game that I've been waiting for a long time but it's really making me sad when I play a game that I've been waiting for a long time and after I play it I'm going like oh this so much on my Xbox One. ![]() There's a thing that actually frustrating me when you on dry island you are literally spending your whole time escaping from the monsters there's only few monsters that probably would ignore you as long as you stay away from their personal space. In typical survival game fashion, as you find new materials you unlock access to new recipes. ![]() As much as I disliked the act of sailing, I did enjoy the process of building a sturdy boat. There’s a fairly extensive crafting system at Kara’s disposal, as almost everything in her surroundings - from grass and sticks to animal bones and hides - can be gathered and converted into rudimentary tools like shovels and hammers or enhancements to her boat in order to make sailing speedier. Kara’s goal is, of course, to find her way back home, but there’s a bigger narrative at play which is slowly unwound by encountering a series of mysterious magical shrines dotted about the islands of the strange waters she's been cast into. The story of Windbound follows Kara, a silent protagonist who finds herself shipwrecked and alone after a dangerous encounter with a massive Kraken-like creature. Windbound : The survival genre has been around for decades, but it seems that the rising prominence of indie game development over the last Windbound : The survival genre has been around for decades, but it seems that the rising prominence of indie game development over the last decade has led to survival games experiencing something of a renaissance, much like the Metroidvania and roguelike genres. ![]()
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